The CovenantThis is a featured page

Mankind's sworn enemy, the Covenant is bent on destroying the human race. There are many different kinds of Covenant.

-Grunts

The Grunts are the lowest ring on the chain. They are partners to the Elites and are easy to wipe out. They come in many different ranks, the lowest being normal and the highest being Black Ops. They are small and they look like a creature with a carrot sticking out of their back.

-Jackals

The Jackals are next in line. They walk around with Plasma Pistols and are sometimes annoying to take out. The normal Jackals walk around unprotected, while the level 2 Jackals and up carry around shields, which deflect attacks when fired on. You can easily wipe out their shields with a frag or plasma Grenade, but i just throw them over their heads, and behind them, to kill them quickly. Some people have different strategies (post one as a comment to add) but i find that the grenade strategy works the best. They can be annoying in legendary but otherwise there's no problem with them unless you're new to the Halo.

-Elites

The elites are where the Covenant get serious. They are a bit stronger than the Jackals and have Grunts following them around at almost all times. They start as regular, blue Elites with a small energy shield. When they are higher, they vary in colours. The highest Elite is the Honor Guard (Halo 2) and they carry around yellow armour that changes colour between a dark orange and a bright yellow. They can use Active Camouflage, so beware. They sort of distort the vision so you can see them, and if they carry around an Energy Sword, they are visible in Active Camo like a lit up christmas tree. Still, in Legendary they are lethal.

-Hunters

The Hunters are a big fat pain in the ass. They are huge, and some of them carry around Fuel Rod Cannons fused into their right arm. They usually travel in pairs and packs, so if you kill one, they go no a "I'm-gonna-kill-you-with-my-big,-shiny,-metal thing" rampage. They can only be damaged by nailing their orange parts on their head or stomach with a gun or if you're extremely insano good at Halo 2, melee those parts without getting your face crunched in. They are extremely deadly in Legendary and are to be avoided in said difficulty at ALL TIMES. My advice- in Legendary, let the Marines take care of them, or ram them with a Warthog/other vehicle.

-Brutes

The Brutes are twice as annoying. They are the first Honor Guards for the Prophets, and they carry around little yellow flags. They almost always run at you with their oversized fists or a special weapon, the Brute Shot. It has a blade on the bottom and shoots grenades. They are expert Covenant and even in Heroic they are near-indestructible. Still, let the Marines handle them or stick them.

-The Prophets

-Mercy

Mercy is the fiercest of the Prophets. He is always willing to deal the Covenant Judgment on any Heretic. He dies at the end of the level "Gravemind" when he gets attacked by an Infection form Flood.

-Regret

In Halo 2, in the storyline level "Regret", you follow him around on the Delta Halo Lake, and after the big building, you engage in serious combat against him. The only way to take him down is to jump on his chair and beat the merdre out of him. He goes down after about 12 hits. He's easy.

-Truth

Truth is the only surviving prophet at the end of the game Halo 2. He escapes with the Covenant fleet and Master Chief (secretly). He is a somewhat annoying Covenant.

(end of prophet section)

-Tartarus

Tartarus is the Brute Leader. He carries around some insane hammer that looks like it could flatten master chief to a pancake. He is the prophets' right hand man. He is a big, hairy Covenant and is the end boss of Halo 2, in the mission "The Great Journey". He is the most difficult Covenant and his shield is insane. He dies somewhat difficult, but in Legendary his shield goes down like 1% every hit. He is the Covenant behind the destruction of the 2nd Halo.

-The Arbiter

The Arbiter is a playable character is Halo 2. He is an Elite who is against the Heretics and is on Tartarus' side. In The Great Journey he teams up with Sgt. Johnson and goes to take down Tartarus after a hilarious scene of Sgt. Johnson blowing the door open on a building with the Scarab Beam, along with the most memorable catchphrase, "Hey bastards! Knock, Knock...".

Non-Covenant Enemies Siding with the Covenant

-Sentinels

Sentinels are floating machines who fire lasers at you. For a while in Halo 3, they are friendly as you are following him into the building to activate Halo, but after you blow the bolts off of Guilty Spark, they go against you. Tip, if you have a Drone in your inventory, don't activate them after you annihilate GS, they'll go against you as well. You can pick up their Beams and use them as weapoons similar to the Spartan laser, only they're constant, no charge time, no guidance beam and they run out easier, as well as less power. There are orange beams and blue ones, the blues are very powerful as opposed to the non-weapon of choice orange Sentinel Beams.

-343 Guilty Spark

343 Guilty Spark is the Monitor from Halo 1, who survives after you destroy it, and is your friend throughout those games. He mentions in Halo 1 that the Halo projects from the Forerunners are for studying the Flood, and when you blow up Halo 1, he is presumed to float over to Halo 2, on his own. He also appears yet agian on Halo 3, but there you must face off against him, but beforehand, he reveals that Mastr Chief is a Forerunner himself, but not much about that is released commonly. He is a floating machine with a blue center when he is on your side, but when Johnson says that the only way to activate Halo 3 is to destroy the Ark, Guilty Spark declines, then Johnson pisses him off and says, "Deal with it." Bad move. Guilty Spark reveals a laser from where his blue orb is, and blasts Johnson in the back with it, nearly killing him. He says, "UNACCEPTABLE, ABSOLUTELY UNACCEPTABLE!!!" and blasts Chief, who survives. Then, the Arbiter walks in, and Spark naiils him, too, who also survives. Then, you get in a fight, blow him up (HE'S EASY AS HELL), witness Johnson's death (haha) and flee. The end.



Thanks for visiting The Covenant page.


joetheho
joetheho
Latest page update: made by joetheho , Nov 30 2007, 12:44 PM EST (about this update About This Update joetheho reno - joetheho

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ill kill all these people in halo
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